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Graphic Techniques

This section contains some useful 3D techniques using Direct3D.

Index

Collisions - handling collisions

Skybox - drawing a skybox

Camera - how to implement a camera

Terrain - how to create some terrain

Picking - how to pick a 3D entity using the mouse position

Misc - a set of miscellaneous answers to questions on things like HUD, 3rd person camera etc.




© 2004-2008 Keith Ditchburn (A lecturer on the Games Programming Courses at the University of Teesside)
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