// Very simple vertex shader // These lines are just for EffectEdit: string XFile = "tiger\\tiger.x"; // model int BCLR = 0xff202080; // background // transformations provided by the app: float4x4 matWorldViewProj: WORLDVIEWPROJECTION; // the format of our vertex data struct VS_OUTPUT { float4 Pos : POSITION; }; // Vertex Shader - simply carry out transformation VS_OUTPUT VS(float4 Pos : POSITION) { VS_OUTPUT Out = (VS_OUTPUT)0; Out.Pos = mul(Pos,matWorldViewProj); return Out; } // Effect technique to be used technique TVertexAndPixelShader { pass P0 { VertexShader = compile vs_1_1 VS(); } }