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Getting Started with Direct3D
This section contains notes to help you get up and running with Direct3D from scratch.
Programming the Windows API Notes on using the Windows API to set up a basic windowed application. This information is useful for creating game editors as well as being necessary as the foundation for creating DirectX applications. This section also includes advanced information about the GDI drawing functions and using resources.
DirectX Q&A Common questions and answers about DirectX in general including where to get the SDK, getting help and tracking down DirectX errors.
Direct3D Set-up How to set up the various Direct3D objects to get access to the API interfaces.